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Game Mode: DominationInfernal

Hell's Heaven Map Guide – Marvel Rivals Domination Strategy

Hell's Heaven is a fiery, infernal Domination map in Marvel Rivals set across a twisted realm where heaven and hell collide. Teams battle for control points amid crumbling celestial architecture, molten rivers, and demonic structures. Mastering the verticality and chokepoints of this map is essential for securing victory.

Updated May 25, 2026
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Overview

Hell's Heaven is one of Marvel Rivals' most visually striking maps, blending angelic ruins with hellish, molten landscapes to create a uniquely chaotic battlefield. The map is set across a collapsed divine realm overtaken by infernal forces, featuring cracked marble pillars, rivers of lava, scorched golden archways, and smoldering demonic altars. The contrast between celestial and infernal architecture is not merely cosmetic — it directly influences how the map flows, with open angelic plazas giving way to tight demonic corridors and vice versa.

The map operates on a standard three-point Domination layout, with control points labeled A, B, and C. Point A sits in a relatively open celestial courtyard near one team's spawn, flanked by broken columns that offer partial cover but limited high ground. Point B, the central objective, is the most contested area on the map — a massive infernal altar surrounded by elevated walkways, lava channels on either flank, and multiple entry routes converging from all directions. Point C mirrors Point A in structure but leans more heavily into the demonic aesthetic, featuring enclosed archways and a tighter surrounding geometry that rewards close-range fighters.

Verticality is a defining characteristic of Hell's Heaven. Elevated catwalks and ruined balconies overlooking each control point create natural sniper and flanking positions, while the lava channels beneath certain pathways serve as environmental hazards that punish overextension. Teams that ignore the high ground consistently find themselves at a disadvantage, particularly around the central Point B altar where elevation control can dictate the entire match's momentum.

The map's atmosphere also plays a psychological role — the constant ambient rumbling, bursts of hellfire, and collapsing architecture create a sense of urgency and chaos. Despite this, the map has a well-defined rotational structure: a main boulevard connects all three points, while side passages and flank routes allow aggressive players to bypass the front lines. Understanding when to commit to the main path versus when to exploit flank routes is the core strategic challenge Hell's Heaven presents to both teams.

⚔️ Attack Tips

When attacking on Hell's Heaven, prioritizing Point B early is a double-edged strategy. While securing the central altar gives your team a dominant position, the multiple entry angles mean you will almost always be engaging enemies from unfavorable positions on your initial push. Instead, consider establishing early control of Point A or C — whichever is closer to your spawn — to build team momentum and ultimate charge before committing to the high-risk central fight. Rotating with full ultimates and coordinated pushes onto Point B dramatically increases your odds of holding it long enough to generate meaningful capture progress.

Flanking is exceptionally rewarding for attackers on this map. The side lava channel paths that run parallel to the main boulevard are frequently underutilized, particularly in lower-ranked lobbies. Sending one or two mobile Duelists through these routes while your main team engages the defenders head-on can fracture defensive formations and force healers and supports out of position. Heroes with strong mobility — such as Spider-Man, Black Panther, or Psylocke — thrive in these flanking corridors, where their agility lets them navigate the environmental hazards while pressuring backline Strategists.

Attackers should also be mindful of ultimate economy around Point B's elevated walkways. Defenders will frequently position Strategists on the high ground to maximize heal coverage, and attackers who ignore this positioning will sustain heavy losses even through successful captures. Dedicating a Duelist to clearing high-ground threats before the main push, or using area-denial ultimates like Doctor Strange's Maelstrom of Madness or Scarlet Witch's Reality Erasure to suppress elevated defenders, significantly smooths out contested capture attempts on the central objective.

🛡️ Defense Tips

Defending on Hell's Heaven requires disciplined positioning rather than aggressive forward pressure. Holding Point B with even one player while the rest of your team anchors Point A or C forces attackers into a resource-splitting dilemma — they must either contest all three points simultaneously or concede control of at least one, both of which are difficult propositions. A well-organized defensive rotation, where players peel off to reinforce contested points rather than abandoning their anchor positions entirely, is the foundation of a strong Hell's Heaven defense.

The elevated walkways and balconies surrounding Point B are the single most important real estate for defenders. A Strategist positioned on the high-ground catwalk overlooking the central altar can maintain line-of-sight on most of the capture zone while staying relatively protected from ground-level fire. Pairing this with a Vanguard anchoring the altar itself and a Duelist watching the lava-channel flank creates a three-layer defensive structure that is difficult for attackers to dismantle without coordinated ultimates. Heroes like Luna Snow, Invisible Woman, or Loki excel in the elevated Strategist role due to their ability to project healing or disruption across wide areas.

Defenders should resist the temptation to hard-commit to choke points in the main boulevard leading into each control point. While funneling attackers through a chokepoint sounds advantageous, Hell's Heaven's numerous side entrances mean that over-committing to a single chokehold almost always results in getting flanked through the lava corridors. A more effective defensive philosophy is a semi-aggressive mid-point defense — meeting attackers approximately halfway between the spawn line and the control point — which denies them the cover of the objective's surrounding structures while still giving defenders room to fall back if the push becomes overwhelming.

🦸 Best Heroes

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Doctor Strange's ability to create portals gives him unmatched rotational utility on Hell's Heaven, letting him rapidly reposition between Points A, B, and C. His Maelstrom of Madness ultimate is devastating on the enclosed Point B altar, and his shield bubble provides crucial capture-point anchoring.
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The infernal theme synergizes with Scarlet Witch's chaos magic kit both aesthetically and mechanically. Her Reality Erasure ultimate is one of the strongest tools for clearing defenders off elevated walkways above Point B, and her hovering mobility lets her contest high-ground positions that ground-based heroes struggle to reach.
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Luna SnowStrategist
Luna Snow's wide-area healing and dual-stance mechanic make her ideal for the chaotic multi-angle engagements that define Point B on Hell's Heaven. Her ultimate, Fate of Both Worlds, can heal or damage across the entire capture zone, giving her team a massive sustained advantage during capture contests.
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Spider-Man's web-swinging mobility makes him exceptionally dangerous on Hell's Heaven's vertical architecture. He can rapidly traverse between elevated catwalks and the ground floor, dive backline Strategists through the lava-channel flank routes, and escape unfavorable engagements before defenders can punish him.
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MagnetoVanguard
Magneto's metal debris manipulation and long-range shielding make him a powerful anchor on Hell's Heaven's open celestial courtyard sections near Points A and C. His ultimate, Metal Supremacy, is particularly effective at displacing clustered attackers attempting to capture the open-air objectives.
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Psylocke's short-range teleportation dash and high burst damage allow her to exploit Hell's Heaven's tight demonic corridors near Point C with lethal efficiency. She excels at isolating and eliminating Strategists who position on the high-ground walkways, dismantling defensive formations from behind.
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Invisible Woman's ability to render teammates invisible and project force field barriers gives her incredible defensive utility on this map. Her invisibility mechanic enables surprise rotations through flank corridors, and her barrier placement can block key chokepoints in the lava channel pathways with minimal resource expenditure.
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Black Panther's kinetic energy mechanics and high-mobility playstyle are perfectly suited to Hell's Heaven's multi-level layout. His Vibranium-enhanced dashes let him scale elevated structures instantly, and his ultimate Bast's Descent delivers enormous burst damage in the close-quarters fighting that dominates Point B.

📍 Key Locations

The Infernal Altar (Point B)
The central control point and the most strategically significant location on the map. The altar sits in a depressed central plaza surrounded by elevated walkways on multiple sides, creating a fish-bowl dynamic where whoever controls the high ground has a severe advantage over anyone contesting the capture zone below. Lava channels on the east and west flanks serve as environmental hazards and natural barriers that shape how teams rotate into the point.
Celestial Courtyard (Point A)
The control point nearest to one team's spawn, characterized by its relatively open layout featuring broken marble columns and cracked celestial paving stones. The columns provide partial cover but the exposure compared to Point C makes Point A easier to contest and harder to hold for extended periods. Teams frequently use Point A as a staging area for ultimate charge before rotating to Point B.
Demonic Archway Gate (Point C)
The mirror control point on the opposite end of the map, framed by massive demonic archways that create a natural chokepoint on the primary approach route. The enclosed geometry favors close-range fighters and makes area-denial ultimates extremely effective. The archway gate itself provides overhead cover that partially mitigates threats from elevated positions, distinguishing Point C's defensive dynamics from the more exposed Point A.
The Lava Channel Flanks
Two parallel pathways running alongside the main boulevard on the east and west sides of the map, featuring rivers of molten lava that serve as both environmental hazards and natural barriers. These corridors are the primary flanking routes on Hell's Heaven and are critical for mobile Duelists looking to bypass the main chokepoints. Falling into the lava channels results in significant damage and temporary movement impairment.
Elevated Catwalks
A network of ruined balconies and metal walkways positioned above the control points, accessible via staircases on the north and south ends of the map as well as through mobility abilities. These catwalks are the most coveted real estate for Strategists seeking protected sightlines and for sniping-style Duelists looking to project pressure onto capture zones without exposing themselves to the full weight of ground-level combat.
The Main Boulevard
The central thoroughfare connecting all three control points, forming the backbone of both rotational play and head-on engagements. The boulevard is wide enough to discourage pure funnel strategies but narrow enough that area-denial ultimates placed in its center can temporarily halt entire team rotations. Most large-scale team fights on Hell's Heaven begin or end in the main boulevard as teams contest rotational control between objectives.
Scorched Pillar Cluster (Mid-Flank Junction)
A cluster of collapsed and scorched golden pillars located at the midpoint where the lava channel flanks meet the main boulevard, creating a complex multi-level cover structure. This junction is a frequent skirmish hotspot for flankers and defenders colliding in the side corridors, and teams that control this cluster effectively can simultaneously pressure the central boulevard while maintaining flank awareness.
🛠 Team Builder for this Map
Build your team and see how it performs
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Adam WarlockA
Adam Warlock
AngelaA
Angela
Black CatA
Black Cat
Black PantherA
Black Panther
Black WidowB
Black Widow
BladeA
Blade
Captain AmericaA
Captain America
Cloak & DaggerA
Cloak & Dagger
DaredevilA
Daredevil
DeadpoolA
Deadpool
Devil DinosaurA
Devil Dinosaur
Doctor StrangeA
Doctor Strange
Elsa BloodstoneB
Elsa Bloodstone
Emma FrostS
Emma Frost
GambitB
Gambit
GrootA
Groot
HawkeyeA
Hawkeye
HelaS
Hela
HulkB
Hulk
Human TorchA
Human Torch
Invisible WomanA
Invisible Woman
Iron FistB
Iron Fist
Iron ManS
Iron Man
Jeff the Land SharkA
Jeff the Land Shark
LokiS
Loki
Luna SnowS
Luna Snow
MagikS
Magik
MagnetoS
Magneto
MantisA
Mantis
Mister FantasticA
Mister Fantastic
Moon KnightA
Moon Knight
NamorB
Namor
Peni ParkerA
Peni Parker
PhoenixS
Phoenix
PsylockeS
Psylocke
Rocket RaccoonS
Rocket Raccoon
RogueB
Rogue
Scarlet WitchS
Scarlet Witch
Spider-ManS
Spider-Man
Squirrel GirlB
Squirrel Girl
Star-LordA
Star-Lord
StormA
Storm
The PunisherA
The Punisher
The ThingB
The Thing
ThorA
Thor
UltronA
Ultron
VenomS
Venom
White FoxA
White Fox
Winter SoldierA
Winter Soldier
WolverineA
Wolverine
★ = Recommended for Hell's Heaven
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