HYDRA Charteris Base is a Domination map set deep within a fortified HYDRA compound, featuring tight corridors, elevated platforms, and a central control point that demands constant team coordination. The map's industrial HYDRA aesthetic blends underground bunkers with open courtyards, creating a dynamic battleground that rewards both aggressive flanking and disciplined point defense.
HYDRA Charteris Base drops players into a sprawling underground military installation operated by HYDRA, complete with green-lit laboratories, weapon storage bays, and heavily reinforced command structures. The map is divided into three primary zones: the outer approach corridors on each team's spawn side, a mid-section courtyard with partial cover, and the central Domination point situated beneath a large HYDRA insignia in an open command chamber. The symmetrical-yet-layered design means both teams have roughly equal access routes, but positional awareness quickly separates coordinated squads from disorganized ones.
The central point is the heart of all conflict on this map. It sits in a semi-open area flanked by two raised catwalks on either side, giving verticality-focused heroes a significant advantage when contesting or denying captures. Below the catwalks are two tunnel entrances — one from each team's side — that feed directly onto the point, making them critical choke corridors that see heavy traffic throughout every match. The point itself offers minimal natural cover, meaning teams that attempt to capture without establishing catwalk or flank control will be punished severely by ranged and area-denial abilities.
Beyond the central chamber, each side of the map features branching paths: a high road that runs along the upper catwalk level and a low road through the industrial tunnels. These parallel routes allow for split pushes and surprise flanks, but they also mean that a team caught out of position can be attacked from multiple angles simultaneously. Health packs are scattered near the tunnel mouths and behind crates in the mid courtyard, making those secondary positions highly contested even outside of point fights.
The HYDRA theme permeates every visual detail — propaganda banners, glowing energy cores, caged weapons caches, and the ever-present green-and-yellow color palette create an oppressive atmosphere that reinforces the high-stakes feel of each engagement. Environmental hazards like electrified fencing near certain flanking routes add a layer of map awareness that experienced players learn to exploit against aggressive divers.
When attacking the central Domination point on HYDRA Charteris Base, your first priority should be establishing catwalk control before ever committing bodies to the point itself. Sending a mobile Duelist — such as Spider-Man or Black Panther — up one of the high routes to pressure or clear the enemy catwalk creates enormous downstream value, as it removes the high ground angle that defenders rely on to deny point captures. Coordinate this flanking pressure with a simultaneous tunnel push so defenders are forced to split their attention between two threats. Avoid funneling your entire team through a single tunnel, as a single area-denial ability like Doctor Strange's shield or Scarlet Witch's chaos field can stall your entire push.
Resource management around the health pack locations is critical for sustained attacking momentum. Before committing to a full point contest, have one team member — ideally your Strategist — anchor near the courtyard health pack to maintain sustain for the team without exposing themselves to crossfire. Once your team has secured both catwalk positions and at least one tunnel mouth, the point becomes far easier to contest because defenders lose their sightlines and must come to you rather than hold static angles. Use Ultimate abilities offensively during these coordinated pushes rather than saving them; a well-timed Thor or Hulk Ultimate can instantly clear defenders off the point and give your team the capture window needed to build percentage.
Against entrenched defenses, do not repeatedly push the same tunnel if it is being shut down — the map's dual-route design specifically rewards teams that adapt. Rotate through the alternate tunnel or push via the catwalk to force defenders to reposition, opening up the primary push lane in the process. Communication is the difference-maker here: call out which route is being heavily defended and have your team respond fluidly rather than grinding into a defended choke repeatedly.
Defending on HYDRA Charteris Base is fundamentally about catwalk ownership and tunnel denial. Station your most durable Vanguard at one tunnel entrance and position a long-range Duelist or zoning Strategist on the opposite catwalk to create overlapping fields of fire that cover the entire central point. This cross-coverage means attackers contesting the point from one tunnel will be exposed to fire from the catwalk they cannot easily reach mid-fight. Anchoring both elevation and ground-level positions simultaneously is what separates strong defensive setups from ones that collapse under coordinated attack.
Do not over-commit to standing directly on the point while defending — the open nature of the central chamber means you will absorb significant damage from tunnel choke abilities and catwalk snipers if you cluster there. Instead, hold just outside the point boundary on whichever side your team is strongest, and only move onto the point to reset the capture ticker when attackers disengage or are eliminated. This off-point defensive posture preserves your health, gives you better cover, and forces attackers to fully commit and expose themselves before they gain any capture progress.
Save your defensive Ultimates — such as Magneto's metal sphere, Thor's lightning field, or Adam Warlock's revival — for the moments when attackers have committed their own Ultimates and are fully contesting the point. Burning your defensive cooldowns in the tunnel approach rather than at the point itself is a common mistake that leaves your team without answers during the actual capture contest. Additionally, assign one fast mobile hero as a flank watcher; the upper catwalk route is a favorite path for enemy Duelists looking to assassinate your Strategists, and having someone dedicated to patrolling that high road prevents your backline from being picked apart during key defensive holds.