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Sanctum Sanctorum Map Guide – Marvel Rivals Domination Strategy

Sanctum Sanctorum is a vertically layered Domination map set within Doctor Strange's mystical Manhattan headquarters, filled with arcane corridors, levitating platforms, and magical anomalies. Teams battle across three capture points spread through the building's enchanted interiors, from the grand foyer to the mystical upper sanctum. Mastery of vertical positioning and flanking through the library and mirror dimension portals is essential to controlling this map.

Updated May 25, 2026
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Overview

Sanctum Sanctorum drops players into the iconic brownstone at 177A Bleecker Street, rendered in stunning supernatural detail. The building's interior is a labyrinth of bookshelves stacked with arcane tomes, rotating staircases that defy gravity, hovering furniture, and windows that peer into fractured mirror dimensions. Magical energy pulses throughout the environment, and the atmosphere is thick with sorcerous ambiance — floating candles, glowing sigils on the floor, and interdimensional rifts that frame combat around every corner. The visual chaos is intentional, as the map rewards players who can read the space quickly despite its disorienting beauty.

The map is structured across three primary vertical levels connected by staircases, narrow hallways, and a central atrium that serves as the map's gravitational heart. The ground floor features the foyer and library wing, offering wider corridors and more open sightlines for ranged characters. The mid-level contains the sanctum's primary ritual chamber, which houses the central capture point and is connected to both flanking routes above and below. The upper sanctum occupies the top floor, featuring a tight circular room with mystical artifacts and limited cover, making it a high-risk, high-reward objective location.

Three capture points — labeled A, B, and C — are positioned to force teams into different tactical situations. Point A sits in the ground-floor library, a semi-open space with bookshelves providing partial cover and two entry corridors leading into it. Point B is located in the central ritual chamber on the mid-level, representing the most contested objective due to its central position and multiple access routes from all directions. Point C is nestled in the upper sanctum, accessible via a narrow spiral staircase and a secondary balcony route, making it the most defensible but also the most isolated point on the map.

The map's magical theme translates into genuine gameplay features, including environmental elements like levitating platforms that shift periodically and wall surfaces that can be climbed or vaulted by mobile heroes. Tight interior spaces punish large hitbox characters and favor mobile Duelists and dive compositions, while strategic chokepoints at each staircase transition reward coordinated Vanguard play and area-denial Strategists. Understanding the flow between these three points — and which routes to prioritize at different stages of the match — is the defining skill test of Sanctum Sanctorum.

⚔️ Attack Tips

When attacking on Sanctum Sanctorum, the priority should always be establishing control of Point B in the central ritual chamber first, as it provides the geometric advantage of threatening both A and C simultaneously. Pushing straight for the outer points early without securing B will leave your team flanked from multiple angles. Use the library corridor on the ground floor to approach B from below, and time your push with a coordinated dive onto the defenders before they can establish a crossfire. Heroes with mobility like Spider-Man or Magik can leap over initial defensive lines and disrupt backline Strategists, giving your frontline room to advance through the doorways.

For Point A in the library, attacking teams should exploit the bookshelves as mobile cover, advancing in a staggered leapfrog pattern rather than rushing en masse into the open center. The two entry corridors create a pincer opportunity — splitting your squad to pressure both doors simultaneously prevents defenders from focusing their angles. Area-of-effect abilities from heroes like Doctor Strange or Scarlet Witch are particularly effective here, as the enclosed bookshelf rows funnel enemies into predictable positions. Be wary of ambushes from the elevated reading loft above the A point, which defenders frequently use to rain down damage on attackers below.

Attacking Point C in the upper sanctum demands a calculated approach given the chokepoint nature of the spiral staircase leading to it. A direct staircase push is easily countered by a single defensive anchor hero, so attacking teams should simultaneously pressure the secondary balcony route to split defensive attention. Smoke-based or barrier abilities used at the staircase top can allow your team to spill onto the point before defenders can rotate. Timing your C push during a moment when defenders are pulled toward B or A — through a coordinated fake — is often the most reliable method of capturing the upper objective without burning through multiple team fights.

🛡️ Defense Tips

Defending on Sanctum Sanctorum revolves almost entirely around controlling the vertical transitions — the staircases and corridor junctions connecting each level. The most critical defensive anchor point is the mid-level landing outside the ritual chamber, which provides sightlines down to the ground floor library corridor and upward toward the C staircase simultaneously. Placing a tanky Vanguard hero like Magneto or Doctor Strange at this junction with a shield facing downstairs creates an anchor that forces attackers to commit resources to dislodging before they can contest B. A Strategist positioned in the alcove just inside the ritual chamber can safely sustain this anchor from enemy sight lines.

For holding Point A in the library, defenders should resist the temptation to stand directly on the objective and instead set up crossfire positions at the two entry doorways. One defender at each corridor entrance with overlapping fields of fire makes entry extremely costly for attackers. The elevated reading loft above the A point is a powerful position that should always be occupied by a high-damage Duelist — heroes like Hawkeye or Hela can rain consistent pressure down onto attackers trying to advance through the bookshelf rows below without exposing themselves to return fire. Coordinate with the mid-level anchor to ensure rotations remain timely when one point draws more pressure.

Defending Point C in the upper sanctum is best accomplished through denial rather than holding the point itself until a full team is present. A single flanker-type hero or a Strategist with a strong self-sustain kit can stall the C capture long enough for teammates to rotate up. The spiral staircase top is the single most important real estate in C defense — placing a barrier or area-denial ability here at the moment attackers commit to the push can shut down an entire assault. Be careful not to overcommit to C defense, as leaving B undefended while rotating up opens a fast-cap opportunity for the attacking team. Stagger your rotations and use the balcony secondary route to maintain awareness of both the C objective and the mid-level simultaneously.

🦸 Best Heroes

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Doctor Strange is purpose-built for Sanctum Sanctorum's tight corridors and vertical transitions. His shield provides a powerful anchor at staircase chokepoints, his portals can reposition teammates instantly across the map's three levels, and his Sling Ring ultimate can contest multiple entry paths simultaneously. Thematically at home on his own map, his kit dominates every key choke.
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Scarlet Witch's area-of-effect chaos magic devastates the funneled corridors of the library and ritual chamber. Her ability to hover provides vertical superiority in the multi-level atrium spaces, and her ultimate can wipe clustered defenders off a point. She thrives in the enclosed spaces that punish mobile repositioning.
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MagikDuelist
Magik's teleportation through her Limbo portals allows her to bypass the staircase chokepoints that define Sanctum Sanctorum's flow, making her nearly impossible to pin down in defense or shut out during attacks. She can dive backline Strategists through walls and staircases, disrupting hold setups before they solidify.
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LokiStrategist
Loki's clone mechanics and teleport abilities make him exceptionally slippery in the tight interiors of Sanctum Sanctorum. His clones can bait defenders at doorways while the real Loki heals from safety, and his ultimate provides a powerful team buff during coordinated pushes through the ritual chamber. His versatility suits the map's multi-level demands.
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MagnetoVanguard
Magneto's magnetic barrier and shield wall make him an ideal chokepoint anchor on the staircase landings and ritual chamber entrances. His projectile absorption and crowd-control abilities can stall advancing attackers long enough for teammates to rotate, and his sustained presence on a capture point is difficult to dislodge without coordinated focus fire.
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HelaDuelist
Hela's long-range soul projectiles and hovering flight make her lethal from the elevated loft position above Point A and from the balcony overlooking Point C. Her ability to maintain dominant sightlines across the library and upper sanctum without entering the most dangerous close-range corridors makes her a top pick for teams wanting consistent ranged pressure.
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Spider-Man's web-swinging mobility lets him traverse Sanctum Sanctorum's multi-level interior faster than nearly any other hero, making him a relentless dive threat against backlines and a rapid rotator between objectives. His ability to stick to walls and attack from unexpected vertical angles bypasses standard defensive setups entirely.
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Adam Warlock's team resurrection ultimate is particularly impactful on Sanctum Sanctorum, where matches hinge on holding chokepoints and small team wipes can flip point control instantly. His healing cocoon and mobility make him a durable Strategist in the enclosed spaces, and his revive can instantly reinstate a broken defensive line.

📍 Key Locations

Grand Foyer
The entry point of the Sanctum on the ground floor, featuring the main doors and initial routing toward Point A. It functions as the initial spawn-side staging area for attackers and provides access to both the library corridor and the atrium staircase. Teams that control the foyer's sightlines early can dictate the pace of the opening fight.
Library Wing (Point A)
A semi-enclosed area on the ground floor lined with towering bookshelves that create narrow lanes of engagement. The central objective platform is visible from both entry corridors and the elevated reading loft, making positioning discipline critical. The bookshelves provide partial cover but create predictable movement lanes that AOE abilities exploit ruthlessly.
Reading Loft
An elevated platform overlooking Point A in the library, accessible via a small side staircase. This position provides a significant height advantage over the A capture point below and is one of the most powerful sniper and area-denial positions on the map. Defenders who hold the loft can suppress attackers across the entire library floor.
Central Atrium Staircase
The primary vertical connector between the ground floor and mid-level ritual chamber, this staircase is the most contested chokepoint on the entire map. Its narrow width allows a single barrier hero to anchor an entire defensive line, and area-denial abilities placed at the top landing can block an entire team push. Control of this staircase largely determines which team holds Point B.
Ritual Chamber (Point B)
The heart of Sanctum Sanctorum and the most hotly contested objective, located in the mid-level center of the building. Ringed by glowing arcane sigils and floating ritual objects, this circular room has four possible entry angles, making it extremely difficult to hold without crossfire coordination. Its central position means whoever controls it can quickly rotate to threaten both A and C.
Arcane Alcove
A recessed side room adjacent to the ritual chamber that offers protected line-of-sight angles into Point B without full exposure. Strategists frequently use this alcove to sustain their team on the ritual chamber objective from relative safety. Attacking teams must clear this alcove before fully committing to a B push or risk heavy attrition from a protected healer.
Spiral Staircase to Upper Sanctum
The narrow spiral staircase connecting the mid-level to Point C is the most defensible single chokepoint on the map. Its tight geometry means only one or two players can ascend at a time, making it a nightmare to push against a prepared defender. Teams attacking C must respect this bottleneck or accept heavy casualties before ever reaching the objective.
Upper Sanctum (Point C)
The topmost objective sits in a circular chamber filled with mystical artifacts, relics, and the iconic Sanctum window. The tight room layout and limited entry routes make it the most defensible point when properly staffed, but its isolation from the rest of the map means over-committing here risks losing B and A simultaneously. The balcony exterior provides a secondary access route that teams must account for on both offense and defense.
Mirror Dimension Balcony
A secondary exterior-adjacent route on the upper level that bypasses the spiral staircase and provides an alternate path to Point C. This flanking route is less obvious than the main staircase approach and catches defenders off guard when used decisively. Mobile heroes who can reach the balcony quickly gain a significant surprise advantage in contesting C without fighting through the chokepoint.
Mid-Level Landing
The landing platform at the top of the central atrium staircase, just outside the ritual chamber entrance, is arguably the single most important piece of real estate on the entire map. Controlling this landing means controlling access to Point B from below, and it provides sightlines in three directions. Teams that anchor this position with a Vanguard and Strategist pairing make it extraordinarily difficult for opponents to contest the mid-level.
🛠 Team Builder for this Map
Build your team and see how it performs
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Adam WarlockA
Adam Warlock
AngelaA
Angela
Black CatA
Black Cat
Black PantherA
Black Panther
Black WidowB
Black Widow
BladeA
Blade
Captain AmericaA
Captain America
Cloak & DaggerA
Cloak & Dagger
DaredevilA
Daredevil
DeadpoolA
Deadpool
Devil DinosaurA
Devil Dinosaur
Doctor StrangeA
Doctor Strange
Elsa BloodstoneB
Elsa Bloodstone
Emma FrostS
Emma Frost
GambitB
Gambit
GrootA
Groot
HawkeyeA
Hawkeye
HelaS
Hela
HulkB
Hulk
Human TorchA
Human Torch
Invisible WomanA
Invisible Woman
Iron FistB
Iron Fist
Iron ManS
Iron Man
Jeff the Land SharkA
Jeff the Land Shark
LokiS
Loki
Luna SnowS
Luna Snow
MagikS
Magik
MagnetoS
Magneto
MantisA
Mantis
Mister FantasticA
Mister Fantastic
Moon KnightA
Moon Knight
NamorB
Namor
Peni ParkerA
Peni Parker
PhoenixS
Phoenix
PsylockeS
Psylocke
Rocket RaccoonS
Rocket Raccoon
RogueB
Rogue
Scarlet WitchS
Scarlet Witch
Spider-ManS
Spider-Man
Squirrel GirlB
Squirrel Girl
Star-LordA
Star-Lord
StormA
Storm
The PunisherA
The Punisher
The ThingB
The Thing
ThorA
Thor
UltronA
Ultron
VenomS
Venom
White FoxA
White Fox
Winter SoldierA
Winter Soldier
WolverineA
Wolverine
★ = Recommended for Sanctum Sanctorum
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