Lore
Benjamin Jacob Grimm didn't ask to become a walking pile of orange rock. When cosmic radiation transformed him during that fateful space mission with Reed Richards, it left him with near-indestructible stone skin and superhuman strength — and a whole lot of emotional baggage. In Marvel Rivals, that raw power translates into a tank who punches through shields, soaks up punishment, and creates space for teammates through sheer unstoppable force. He's not the flashiest hero on the roster, but when Ben Grimm plants his feet and says 'It's clobberin' time,' enemies genuinely have a reason to worry. Read more on Wikipedia
Overview
The Thing plays exactly how you'd expect a giant rock man to play — up in your face, soaking damage, and keeping pressure on the enemy front line so your teammates can do their jobs. As a Vanguard, his role isn't to rack up kills solo. It's to be an immovable object that the enemy team has to deal with, which frees up your Duelists and Strategists to operate more freely. He's got one of the highest base health pools in the game, and his kit rewards players who can read spacing and know when to push versus when to hold ground.
In the Season 3 2026 meta, The Thing sits comfortably in B tier. That's not a bad place to be — it just means he's not the dominant pick he was in earlier patches. The current meta leans toward mobile dive compositions and high-burst damage dealers, which makes sustaining his presence in a fight a bit trickier than it used to be. He still performs well in organized play and on objective-heavy maps where his ability to hold a choke point is genuinely difficult to contest. If you're looking for how to play The Thing in Marvel Rivals effectively, map knowledge and positioning matter just as much as mechanics.
Playstyle-wise, he's a medium-difficulty hero. He's forgiving enough for newer players to feel useful — you're hard to kill, and just existing in a space creates pressure — but his ceiling is high for players who master his ability timings and know how to use his knockback tools to peel for supports or isolate targets. The best Thing players aren't just sponges; they're controlling the geometry of the fight.
His most iconic ability is the ground slam, which sends shockwaves outward and can disrupt enemy positioning at a level that most tanks just can't match. Landing it in the right moment — right as the enemy team tries to push through a doorway or collapse on your healer — is one of the most satisfying things you can do in a team fight. That said, best The Thing tips in Marvel Rivals always start with the same advice: don't go in alone. He's built for brawling alongside teammates, not soloing the entire enemy roster from a spawn point.
